Button Masher
The Super Nintendo was the first console I ever had growing up. It was how I fell in love with video games and chiptune. The methods for making music for the console are very specific so i decided to make this the second episode in my "How to Chiptune" series. Table of Contents: Part 1: 0:00 Introduction 1:01 The Musical Capabilities of the Super Nintendo Method 1: Chipsynth SFC 4:33 Chipsynth SFC Overview 5:15 The Sample Tab 6:20 Making Super Nintendo Samples with Chipsynth SFC 6:39 The Player Tab (How to get SNES samples from Games) 8:14 The Channels Tab 8:54 Echo Controls for Chipsynth SFC 10:56 Pitch Modulation in Chipsynth SFC 12:05 Noise mode in Chipsynth SFC 12:16 Chipsynth SFC Conclusion Method 2: C700 VST (writing a hardware playable song from start to finish) 12:54 C700 Overview 13:29 C700 Midi setup 14:36 Managing Samples in C700 15:36 Where to get Super Nintendo Samples 16:29 Adding Super Nintendo Samples to C700 16:54 Accessing samples and Changing Patches with C700 17:54 Making a Drum Kit in C700 20:09 Using Effects in C700 with Midi CCs 21:11 Using Echo in C700 22:00 Using Pitch Modulation in C700 23:00 Using Noise Mode in C700 24:00 Button Masher Writes 16 bars of music 24:58 Button Mashers SPC Demo Song 25:58 Exporting a song in a cartridge playable format with C700 27:57 SPC Player Test 28:26 Super Nintendo Cartridge Test Method 3 Furnace Tracker 29:19 Furnace Tracker Intro 29:58 Starting a SNES tune in Furnace 30:13 How to upload samples to furnace 30:52 How to make your own SNES Samples in Furnace 31:38 How to make instruments with snes samples in furnace 32:11 How to edit instruments in furnace 32:19 Making a drumkit in Furnace 33:02 How to Use SNES Echo in Furnace 33:59 Pitch Modulation in Furnace 34:42 Noise Mode in Furnace 35:06 Furnace Conclusion Method 4 Super Midi Pak 35:29 Super Midi Pak Overview 36:14 Things you will need to use super midi pak 36:47 Super Midi Pak Web App overview 37:36 Setting up Samples for super midi pak 38:42 Editing Samples for super midi pak 39:08 Making a drum kit for super midi pak 39:58 Super Midi Pak Echo Controls 40:55 Getting Echo Settings from SNES games 41:43 Uploading a Super Midi Pak Session to Super Midi Pak 42:10 Setting up your Music Sequencer for Super Midi Pak 42:44 Accessing and Changing Patches with Super midi pak 43:45 Using your Drum Kit 44:04 Using Midi CCs for Effects with Super Midi Pak 45:14 Pitch Modulation with Super Midi Pak 46:45 Noise Mode with Super Midi Pak 48:04 Super Midi Pak Conclusion 48:16 3 More ways to make Super Nintendo Music 48:39 Ending A huge thank you goes out to @damifortune whos guide for making Super Nintendo Music was the inspiration for this video. Please Support them on band camp. Dami Fortunes Guide: https://docs.google.com/document/d/1b__EpCPVwg3E5-4ahFODHJIB5DD3wCSsoJcEB_pajjw/edit?usp=sharing Dami Fortunes Band Camp: https://h-v-b.bandcamp.com/ Thumbnail by @longestsoloever Links to the 4 Tools: Chipsynth SFC: https://www.plogue.com/products/chipsynth-sfc.html C700 VST: https://github.com/osoumen/C700/releases/tag/ver20211031 Furnace Tracker: https://github.com/tildearrow/furnace/releases/tag/v0.6 Super Midi Pak: https://www.supermidipak.com/ Playercode.bin for C700: http://picopicose.com/files/playercode.bin SPC Player https://github.com/dgrfactory/spcplay Where to Get Super nintendo Samples: Dami fortunes Repository: https://docs.google.com/document/d/1b__EpCPVwg3E5-4ahFODHJIB5DD3wCSsoJcEB_pajjw/edit?usp=sharing Super Mario World Central: https://www.smwcentral.net/?p=section&s=brrsamples Where to get SPC files: https://www.zophar.net/music/nintendo-snes-spc Relevant Videos: How to Make SNES music in 1995 by @GSTChannelVEVO https://www.youtube.com/watch?v=lA3LzyH6cEg&t=33s Sampling in video game music by @ToffeeBun https://www.youtube.com/watch?v=SQTkOUjayW0&t=724s SNES Audio System Overview - SPC700 Series pt. 1 by @RGMechEx https://www.youtube.com/watch?v=zrn0QavLMyo&t=146s My discord https://discord.gg/uYKjaYU2 My Patreon: https://www.patreon.com/_buttonmasher
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